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- on mouseUp
- global sSerie, nSerie, nOrden, nMaxSerie
- if rollOver(25) then
- puppetSprite(25, 0)
- set the member of sprite 25 to member "BtMod_2_A/2" of castLib "elementos graficos"
- updateStage()
- if nOrden > 1 then
- set nOrden to nOrden - 1
- set sMiembro to nOrden & "p"
- set the member of sprite 30 to member sMiembro of castLib sSerie
- puppetTransition(member 3 of castLib "Transiciones")
- updateStage()
- if getAt(lnDesFilm, nSerie) > 0 then
- setAt(lnDesFilm, nSerie, getAt(lnDesFilm, nSerie) - 1)
- repeat with xx = 1 to 10
- set the locH of sprite nSerie to the locH of sprite nSerie + 3
- updateStage()
- end repeat
- set the locH of sprite nSerie to the locH of sprite nSerie + 1
- updateStage()
- else
- repeat with xx = 1 to 31
- set the locH of sprite 9 to the locH of sprite 9 - 1
- updateStage()
- end repeat
- end if
- end if
- end if
- end
-
- on mouseDown
- repeat while the stillDown
- puppetSprite(25, 1)
- if rollOver(25) then
- set the member of sprite 25 to member "BtMod_2_B/2" of castLib "elementos graficos"
- else
- set the member of sprite 25 to member "BtMod_2_A/2" of castLib "elementos graficos"
- end if
- updateStage()
- end repeat
- end
-